Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
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Posted - 2012.09.06 15:08:00 -
[1] - Quote
Alhanna Ridgeway wrote:Insta AE Death as you call it is a good thing. It teaches people to keep moving, not stand still like you're a statue on display. If you're stupid enough to stand in one spot, then you get to take the hit.
If you keep moving, it should be very rare you just happen to hit the place the enemy drops the OS.
I mean in my opinion there shouldn't be little orange grenade icons when people throw them either. Nothing screams move the **** out the way like a grenade icon. All the hand holding pisses me off, its a way to make gaming easier for less skilled and younger players.
I say get rid of the telegraphing, the icons, killcams (from other shooters), the little orange arrows over everyone's head, anything that ruins the element of surprise completely negates good tactics.
The next major advancement in FPS will be an automated voice that tells you exactly what the other player is doing. "****** enemy is reloading, ****** is now bunny hopping, throwing grenade please move to the left, ****** is now crouching in combat, please shoot the ****** in the head. ****** died. You're a great player. Glad I could hold your hand and teach you to play.There will be cake in the war room."
I have to say that this point, the one made above, makes pretty good sense. Yet in the same regard these people we play are so far in the future as to have invaded and held thousands of star systems. So having the sensors and equipment in the dropsuits that could potentially war you of, say, grenades and the relative direction of incoming rounds is not completely out of the context of the universe we are dabbling in.
I do agree withe the fact that the hand holding should be drastically reduced. Telegraphing an OB/OS doesn't seems very tactical. I mean, IF I were going to blow the crap out of some one from orbit, why would I want ANYONE to know about it BEFORE hand??? Hell, I would figure the less some one knew the better the strike would actually do what it is supposed to do - kill a ton of people that I need dead to get my job done. Yet I can understand that there is the possibility of some warning considering the fact that the two opposing war barges would be parked relatively close to each other in orbit. This would allow the sensors from one barge to pick up the charging of the weapons (perhaps?) and be able to relay the possibility of a strike to the troops on the ground, BUT it would not necessarily be able to notify them of the location of the strike.
As for the use of modules to encrypt the signal, with varying degrees of encryption based upon the grade of the module, I kind of like that idea and it would seem to fit the commander dropsuit that we have yet to see in the game.
I do think that a couple of things that we should consider doing while we are still in this process of testing the game before they release it is to accept the universe the way that CCP is presenting it instead of attempting to impose our version of reality to the game. Every time a person comes out with the purely subjective response of "I think it should feel like this . . . " is the process of someone attempting to impose their narrow vision of the world upon the rest of us instead of us coming together to partake inthe vision that is CCP's.
Just a thought. |